BEATING A BOSS WHEN YOU’RE CLOSE TO DYING
CLOSE TO BEATING A BOSS AND DYING
DYING NOT EVEN CLOSE TO A BOSS
DYING OUTSIDE OF THE DUNGEON
DYING IN THE TUTORIAL
DYING IN THE TITLE SCREEN GAME DEMO
DYING WHEN YOU GO BUY THE GAME
(Source: kungfusnowqueen, via shayraeingame)
SURPRISE GIVEAWAY TIME!!!!
This time I am giving away F.E.A.R. 1, 2, and 3 to one lucky person.
I want to thank everyone who has followed recently or has been following for their love and support. I would like to also extend a very special thank you to everyone who sends me messages and gives me shout outs. All of you are absolutely amazing!
- You are allowed to like and reblog this post as many times as you wish. Each note gains you another chance at winning the game. I will be selecting the winner via Random Line Picker.
- You don’t have to be following this blog, but you are awesome if you do and I love you.
- I will be giving this game away via Humble Bundle. You must have a Humble Bundle account as well as Steam in order to redeem and play these games.
- If you win, you must provide a way for me to contact you whether it be having an open ask or contact info somewhere on your blog.
- Upon winning, I will send you the Humble Bundle links to redeem your games.
- If I am unable to contact you, or if you do not respond to me contacting you within 72 hours, I will select a new winner.
- No giveaway blogs.
I will be selecting a winner January 21st, 2014!
I worked on F.E.A.R. 3, so I can’t not reblog this. Play my game!
Next-gen strategy game engine lets you control an army of 5,000 units at one time -
Every real-time strategy game has some kind of population cap, limiting the number of units that can be placed simultaneously on a player’s terrain. This
A friend of mine works at Oxide Games, maker of Star Swarm which runs on the so-far incredibly impressive Nitrous Engine. This article talks about some of the engine’s strengths, such as their massive parallelism capabilities.
I Help Make Video Games, And I'm Sick Of The Hatred From Gamers -
The following editorial was written by a developer who has been testing and making games for five years. The developer asked to be kept anonymous.
There’s a reason I don’t read user comments on the games I’ve worked on.
My copy of Machine of Death arrived today. Yet another one to toss on the backlog.
I finally succumbed to the Steam winter sales a few days ago, and decided to hit up some of the smaller titles in my Steam backlog while I was at it. First up was Deadlight, which I finished not 3 minutes ago.
Deadlight is a 2.5-D platformer reminiscent of XBLA game Shadow Complex, though it has a strictly linear path rather than Metroidvania-style exploration. In it, you play as Randall Wayne, a man who has lost his wife and daughter in a zombie break-out in Seattle. I’m honestly pretty worn out by zombie games, but it was on my list already so I figured I should give it an honest shot. It could have been a good game, if not for numerous poor design decisions.
My biggest complaint is the large amount of instant-death trial-and-error gameplay. There are several time-sensitive areas of the game where you are killed instantly for doing the wrong things or not completing in time, but the game gives you little or no warning as to what is expected of you. In one section, you are chased by a military helicopter that is shooting at you for reasons that are never explained. You must run across rooftops, avoiding obstacles before the gunfire hits you. However, among the fences you need to hop over, there is one fence that must instead be crawled under, indicated by a barely-visible hole in the fence. Trial-and-error gameplay is pretty annoying as it is, but being forced to completely restart a section on each failure is awful. I’d be willing to write that off as the one aggravating running section, except there are 5 or 6 of them throughout the game.
Another of my complaints is the combat. At first you are given no weapon, which is fine, because it helps establish the zombies as a threat. Then you are given a fireman’s ax, which can only be used to push zombies away or knock them over, because zombies are apparently impervious to bladed weapons. The real issue comes in that zombies take 3 to 5 hits to knock over, which becomes an issue when you have another horde of zombies you’re trying to escape and there’s no other way to get past. Add the fact that you have limited stamina giving you only a handful of swings in the first place and you get a frustrated player.
The story was my final disappointment. I couldn’t care less about any of the characters, the plot is cliche but tries to be dramatic, and too many things are left unexplained. The game tries to show some relationships between characters, but doesn’t take any time to explore them. You save a female friend from rape (because of course she’s getting raped. How else could you show a woman is in trouble besides BEING TRAPPED IN A ZOMBIE OUTBREAK), but I (as a player) don’t really know her and haven’t developed any connection to her. Near the end, she cries incessantly about too many zombies and wishing for death, and honestly I wanted to give it to her if it would shut her up. Throughout the game there is a paramilitary group taking advantage of the chaos and they are clearly involved in its creation, but what exactly their involvement is and what they’re trying to get out of it is never explained. If there was some kind of symbolism here, then you could at least argue that the interpretation is left to the player, but the game is pretty literal about everything.
The real tragedy is that Deadlight could have been a good game. I could see the potential and all of the parts were there. If the levels had a bit more polish, if the gameplay had a few tweaks, if the story had better writing. But it didn’t, and it suffered for it.
Looks like one last day of Holiday Bullshit. The last of my $12 went as part of a $100000 donation to DonorsChoose.org to buy supplies for students in need. You’re welcome, Tashiana. I’m glad I could make you feyol happy.
This is going on my fridge.
Just received the remainder of the Holiday Bullshit gifts:
First up, Clusterfuck, a card game where you attempt to “hook up” with another player by passing cards around and getting their attention by means other than talking. At some point, all players close their eyes and point towards the one they want to hook up with. If there’s a match, both players “score” a point (see what they did there?). If you think you can set up a three way, then you point to two people. If those people are also pointing at you and each other, then you all score three points. First to three points wins. Probably not going to play this, ever.
Next up, a bunch of CAH cards, including one with my own name (not pictured). These came in several packs, making up the bulk of the gifts.
Finally, The Funny Pages, a set of commissioned comics by popular web comic artists specifically for CAH. I’m fan of a fair number of the featured artists, so color me happy.
My own copy of Space Hulk, including the BattleFoam case made specifically for the game. Thanks, eBay!