Second game of the day: Formula D. An excellent formula 1 racing board game, all about risk assessment and statistics. We were playing the simplified game, but even with the most basic set of rules there’s a surprising amount of depth to it. I’ll definitely have to pick this up.
Playing games with old coworkers. My first game of the day: Space Hulk. I played as the space marines, and had a surprisingly easy time winning. The particular mission was very defense-heavy, and managed to get my guys in well-defendable positions. All I had to do was wait and mow the enemy down.
has anyone ever stopped to think about what ridiculous animals goats are
WHAT THE FUCK
HOW DID YOU EVEN GET UP THERE
ARE THESE ANIMALS EVEN REAL
????? ?? ? ???????//
SOMEONE FUCKING EXPLAIN THIS SHIT TO ME
god, y’all obviously haven’t played skyrim before. the people of cyrodiil see this shit every day
I’ve had some discussions with my friends lately over video game reviews, and what I’ve really taken out of it is that schools have pretty much ruined the video game review scale. More specifically, they’ve ruined base-10 point scales, (e.g. 10-point, 100-point).
The problem is that we’ve spent so long in schools earning grades out of 100 points, where ~70% is an “average” grade. In school, they’re measuring your retention and comprehension, so we’re expected to have learned a majority of the material. Video games aren’t measured by those standards, so the scale should be more uniform: 10 means “super amazing perfection”, 1 means “absolute garbage that should be burned”, and 5 means “middle of the road”.
The issue is that it means we lose granularity in reviews. What makes the difference between a 85% and an 90%? It gets garbled even more by aggregated reviews such as Metacritic, which attempts to combine many different reviewers using many different scales into a single value.
As a solution, I think we should get rid of any scale using a base-10 value. This doesn’t mean that a review can’t have 10 values, but it should just avoid the number 10. For example, consider a 5-star scale that allows for half-stars. There’s actually 10 possible scores a game could receive: 0.5 stars = 1/10, 5.0 stars = 10/10, 2.5 stars = 5/10. However, there’s a difference in perspective. If we read that a game gets 3 out of 5 stars, we might think that it’s pretty decent. Not super amazing, but worth looking into at least. But when we hear that a game gets 60%, we likely revert back to school grading and think that its a failure.
Got my copy of Red Dragon Inn 4, with the two new character expansions. Going to have to get in another game night soon to try them out.
Getting back into painting my chaos cultists after a few weeks off. Here’s my latest attempt at near-scale script. For reference, the base is about 1” wide, and the page of the book is about 5/16”.
I’m now playing a game in the cafeteria called “Guess what department they work in?” I was doing pretty decently.
Hanging out at Zenimax Studios, getting lunch with a friend at their cafeteria.
‘You Can Sleep Here All Night’: Video Games and Labor | Jacobin -
A very harsh and candid look at the video game industry as a whole.
Just got my copy of Forbidden Desert. At some point I need to stop buying these games and actually play them instead.