Tomb Raider is on sale on Steam this weekend, and with duchessnukem’s recommendation, I picked it up and am trying it out.
Overall, the game is great. The gameplay is solid, the story is interesting, and the graphics and audio are astounding. I’ve been playing the Tomb Raider series on and off since its inception on the PS1, and of those that I’ve played, this one is by far the best. The psuedo-open-world style works very well and the environments, linear though they are, feel organic and natural. The UI is well-integrated as simple unobtrusive 3D objects in the world. There are tons of collectibles to gather, and the upgrade/level-up system is well-designed, such that I actually care about it without feeling like I’m required to use it. It’s also nice to get this slice of Lara Croft’s back story when dangerous supernatural adventures are still new and frightening, before she becomes an inhumanly fearless archaeologist/killing machine/sex symbol.
The game is not without its flaws, however. Namely, why do they insist on using cinematic instant-death quicktime events? This wasn’t the first game to use it and I’m sure it won’t be the last, but does anyone actually enjoy them? I sure don’t.
Also, the game consistently crashes on me every 20-30 minutes of gameplay. It does let me progress through the game, albeit somewhat slowly, but it is annoying. It appears to be a crash with my AMD drivers, but the internet has not provided much in the way of useful solutions.


